package VWorldGameStudio;

import lombok.Getter;
import lombok.Setter;

import java.io.Serializable;

public class MstAttack implements Serializable, Cloneable{
    @Setter
    @Getter
    private String name;
    @Setter
    @Getter
    private String animationId;
    @Setter
    @Getter
    private String element;//属性
    @Setter
    @Getter
    private int elementHurt;//属性伤害

    @Setter
    @Getter
    private int rounds;//持续回合
    @Setter
    @Getter
    private int hurtToMan;//对人伤
    @Setter
    @Getter
    private int hurtToTank;//对坦克伤
    @Setter
    @Getter
    private int targetNum;//目标数
    @Setter
    @Getter
    private int destruction;//破坏值
    @Setter
    @Getter
    private int desdenfese;//破甲值
    @Setter
    @Getter
    private int defense;//当前武器的防御值，当被打成0时将不能攻击,要是不能被破坏的就设置-1吧

    @Setter
    @Getter
    private int attackWeight;//攻击权重
}
